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Bond Station

Singleplayer

All Levels, Earn Cheats Easier
If holding the joystick foward while trying to get cheat hurts your hand, follow this tip: When the level starts, immediately pause the game. While paused, hold L+R. Continue to hold them and then press the joystick as far up as it can go, hold it there also. Lastly, press the start button. Unpause the game and you should move foward without pressing anything, easing tension on you thumb. And this makes getting timed cheats much easier.

Underground Uprising, Extra Health and Body Armor:
When you diffuse the bomb, under any difficulty setting, wait until the timer is at 0:07. If you disarm the bomb at this exact time, you will get full health and full body armor.

Multiplayer, Easier Kills:
To kill someone easily, stand in the view of an ammo box. Wait until an enemy comes near it and just before they pick it up shoot it; the box will blow up, killing them.

Don't Die From Falls:
When jumping off a high level, jump again while in mid-air and you may land safely. If timed right, you will not die.

Get More Ammo From Enemies:
Instead of killing an enemy as soon as you see him, use you watch stunner on him. He will drop his weapon. Pick it up then wait for him to pull out his second gun. After he pulls out his second gun kill him.

Get More Ammo From Guards:
Same as above except you have to wait for the guard to pull out his first gun. To get him to pull out his first gun do something that would make you fail the level (i.e. Shock him, shock civilians, kill civilians, or trigger alarm.)

Fallen Angel, Free Ammo:
Shock Zurkovsky's guard (on stairwell). He will drop his gun and you won't fail the mission either.

Midnight Departure, Disable alarm:
Use your watch laser on the radio/alarm to disable it. This way none of the men can set it off and leave you dead.
Contributed by Razzpberry.

Nature Calls:
Some levels have wildlife ambiance, meaning you can here things or see things in the background:
MASQUERADE, Birds in Sky: As soon as you start the level look up to the right. You will see about three birds (possibly seagulls) hovering around the building.

Nightwatch, Disobey Orders (And get away with it!):
One of you objectives is to not have any casualties. If you shoot them with you gun, you will. Use you Watch-dart and stun them. Quickly swith to your fist as they fall. Now look down at then (kneeling is easier) and punch them. They will go away as if they died but you will not fail the mission.

Thames Chase, Familiar tourist:
When in the "Thames Chase" level, go to where the hostages are located and free them. Go to the hostage with the camera (not the construction worker), he resembles the Louisiana sheriff that appears in various Bond movies.
Contributed by SNIPER00007.

Invisible Bond?:
Have you ever noticed that when you look down at a shiny floor in levels such as Courier and King's Ransom Bond's reflection is not there. One would think that the developers would have put reflections in the game.

Turncoat, Secret Ladder:
At the second part where you jump from building to bulding is a ladder. If you try to go down it and into the alley you will be forced back up. If you go to far back you will fall off and die.

Courier, Manly Receptionists:
Pull a gun out on the receptionists. One of they (random) will have a man's voice. The one in the safe room always has a man's voice.

Midnight Departure, Get in Back of Truck:
Follow the main path, there will be a green truck by the bridge; pass that up. Keep going down the path until you see another truck with two or three guards by it. Kill the guards, get in the back of it, and wait until the truck takes off. It takes you to the air traffic control tower, where you can complete your next objective.

Masquerade, Pull Out Gun and Not Fail:
Normally you would fail on the Masquerade level if you pulled out your gun, but their's a way around this. Go to the and beside the building, either by the barrels or around the wall to the left. Stay against the wall as much as possible then pull out your gun.

Fallen Angel, Clock on Floor:
To see a clock laying on the floor, go through the level like you normally would. When you get up to the to by the jail cells, look in the one where Moneypenny is being held, their is a square black clock with a white face laying on the floor.

A Sinking Feeling, Guards on Top of Water:
To get the guards on top of water, you'll need to first disable the security alarms by shooting or stunning them. Be sure to not kill everyone in level, leave a few guards. After the alarms are disabled get the guards to follow you. Now drop off in the water. If the guard goes off too, he will be standing on top of the water as if it were solid ice! This trick is very strange and it looks cool. btw...Sometimes the guards will go waist-deep in the water also.

All Levels, Getting Ammo From Guards That Fall Off Something:
Don't you hate when a guard falls off the rail and you have to back track or go down to retrieve it? Well, there's a way to stop this. Instead of shooting him, punch the crap out of him. He won't do his little gimmick where he falls off, instead, he'll just drop and so will your ammmo. [Levels: King's Ransom, Turncoat, ect.]

When To Use Your Darts:
--COURIER: In the Couirer on 007 agent there is a guard upstairs shoot the darts at him, instead of killing him and failing the mission.
--MIDNIGHT DEPARTURE: In the Midnight Departure make sure to shoot the guards with darts.
--A SINKING FEELING: Use the darts until you go into the submarine, then bust out the real weapons.
Submitted by Morphius (Drumsetrock@cs.com)

Meltdown, Tip:
In the Meltdown look up close to the end because there are men waiting with machine guns.
Submitted by Morphius (Drumsetrock@cs.com)

Courier, Saving Time:
In the Courier don't go to the Video room---its a waste of time and if you want more codes you have to beat it in a certain amount of time.
Submitted by Morphius (Drumsetrock@cs.com)

Multiplayer

Go to the bridge. If you are standing on top of the little thing that would've held the gun turret, look on your right, go the farthest right from the bridge, and you will see the last point of the creek, go there, and turn slightly right, then wait for the guys to come, and move out just enough to see all 3 guys full bodies, then snipe them and have a jolly good time
- Tony "M" Mango

Multiplayer Tips & Strategies, by N6Wizard2
-Know the weapon modes.

-Be careful of the Sticky Grenade. Has an awesome blast distance and is hard to get to know.

-The ammo,gun,and gadget boxes are explosive. So use that to its full advantage.
Multiplayer Levels:
Air Raid-
Only the big cargo ship’s wings have wind resistance.

Go to the cockpit of the Cargo Plane. Shoot out the glass and jump out of the right window. Walk up the middle piece and bingo. Instant fun. Don’t however jump on the jet engines. The top of the plane has the least air resistance. The tail wings are an awesome sniper spot with no wind resistance. Go in the hole and get a few of your friends. It’s a ledge (fairly big) right over the entrance to the cargo plane. Get ammo and it’s time to snipe.

On the Stealth, Go on either of the outside wings for a pretty good shot.

In the Cargo Plane, in the room next to the cockpit, there is a spot that’s shadowy. Get say, the terrorist and hide.

Merchant-
If you have the Police with the helmet, prepare for a good time! If not, go to the gameshark section and get the code.

In the main room downstairs, go to the pillars or wall with half a pillar and go into the wall with the police helmet man. The Ai Bots run into the room and stop.

This glitch (though it works all the

time) works on all multi levels. Istanbul-
Go in the big brick building and go up the stairs, at the top, there’s a spot to jump off of. Jump on the overhang and be safe. The bad thing is the AI Bots go under it.

Sky Rail-
With the Policeman in the Helmet, you can go into the big “fort”.

In the “fort” go in the glass room it’s a good campout.

Stay in the cable cart and duck. When you pass the baddies, drop them a little present (probably a grenade).

Stay off of the snow if possible.

Bullet Dodging Tips-
If you’re in a gunfight with a bot, when you run out of ammo, hold on of the side C buttons. Circle around him/or her.

Don’t run, Zigzag

Jump when running too

Have a skin that matches the environment (or some of it). Here are bad skins for levels:

Labyrinth-
Dark suits such as Renard and the blue terrorist.

Light suits like the Parahawk Pilot

Good ones- The green Terrorist, the green Forest Mercenary, Baron Samedi for the brick parts.

Merchant-
Dark suits as above

Good ones- The tan Forest Mercenary, Elektra’s Bodyguard in the tan suit, and other tan things.

Istanbul-
Light ones outside

Good ones- Dark suits for the shadow parts.

Frostbite-
Dark suits

Good ones- Really light suits

Field of Fire-
None really, just a few light ones

Good ones- Dark Skins

If there are night vision goggles, be cautious

Castle-
Light skins

Good ones- Brown, tan, and most dark suits

Flashpoint-
Light Skins

Good ones- Dark and brown.

MI6-
Light skins

Good- Medium and dark some light skins will work though

Forest-
Light skins

Good- Dark the darker the better.

Hidden Volcano-
Same as Flashpoint

Hide in the dark sections the missles come through

Submarine-
Dark skins

Good- Light and medium skins

Silo Surprise- Light and too dark skins

Good- Brown and tan

AI Bots to look out for-

Mayday she’s fast
Jaws he’s got 300 health
Baron Samedi and Zorin and Scaramanga have more than usual health

Sniper Spots-
Air Raid-
On the ledge from on top of the plane accessible from destroying the glass in the cockpit.

On top of the plane

Istanbul-
On the overhang from the brick building

Sky Rail-
On top of the cable cars.

In the glass room in the “forts”.

On the “Forts”- be cautious of on comers though and falling off

Frostbite-
At the end of the “ammo tunnel” on the mountain and around the corner on the mountain

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